©Copyright by Helicopter Helmet.com 2001-2009 - All Rights Reserved
NVG GEAR
Hard to find NVG Gear for the People who own the night
Mike Lite (ML-8)
$49.90
MIKE LITE: (NVG Green light). The standard issue military Mike Lite. Compatible with all night vision goggles
and devices. Preserves dark adaptation. A generation -3- product using 3 ea. LEDs for brightness. Has a Push ON - Push OFF switch
that can be actuated by the lip or tongue. A slight push on the switch causes momentary light, while a further push keeps the light
on until another push turns the light off. Uses 2 ea. AA batteries (not included).
Mike Lite (ML-10)
$49.90
MIKE LITE: (Red light). Same as the ML-8 except - has three Red LEDs for light. Preserves dark adaptation.
For use in Red lit cockpits. Not for use with NVG operations. Uses 2 ea. AA batteries (not included).
Mike Lite (ML-11)
$68.45
MIKE LITE: (IR & NVG Green light). One Infrared LED and Two NVG compatible Green LEDs. Switch from IR
to Green at the battery pack. Use Green for NVG compatible light. Use IR to enhance ambient light with NVGs. IR light shines over
150 feet. Uses 2 ea. AA batteries (not included).
Mike Lite (ML-12)
$62.50
MIKE LITE: (Red & White light). Has Two Red LEDs as the ML-10 and One Xenon lamp as the ML-9. Switch
from Red to White at the battery pack. Uses 2 ea. AA batteries (not included).
Mike Lite (ML-14)
$62.50MIKE LITE: (NVG Green & White light). 2ea. NVG compatible Bright White LEDs and 1ea. NVG compatible Bright
Green LED. Use Green when preserving dark adaptation is desirable. Use white when seeing colors is necessary. This light will provide
the same or better light as the previous version of the ML-14 or ML-14A. The light ships with two battery holders, one for two AA
batteries (3.0 volts) and one for three AA batteries (4.5 volts). Optional battery configurations include two or three AAA batteries
for 3.0 or 4.5 volt options (not included).
Mike Lite (ML-15)
$62.50MIKE LITE: (2ea. Red LEDs and 1ea) NVG compatible White LED. Use red when preserving dark adaptation is desirable.
Use White when seeing colors is necessary. While the White Light is not as bright as the Xenon lamp on the ML-14 or ML-14A it is a
LED and will not break if dropped. Also the White LED uses far less power than the Xenon lamp and will burn continuously for 7 days
on a pair of AA batteries.
Mike Lite (ML-18)
$62.50
MIKE LITE: (White light). Has three White LEDs. Because LEDs do not produce heat they are invisible to FLIR
systems. They also work well with Gen III goggles. For use where dark adaptation is not necessary and where a bright, white light
is desired. LED average output is 1.2 Fc at 18". LEDs last indefinitely. Uses 2 ea. AA batteries (not included).
Mike Lite (ML-19)
$62.50
MIKE LITE: (White & IR light). One Infrared LED and Two NVG compatible White LEDs. Switch from IR to White
at the battery pack. Use White for NVG compatible light. Use IR to enhance ambient light with NVGs. IR light shines over 150 feet.
Uses 2 ea. AA batteries (not included). Because LEDs do not produce heat they are invisible to FLIR systems. They also work well with
Gen III goggles. For use where dark adaptation is not necessary and where a bright, white light is desired. LED average output is
1.2 Fc at 18". LEDs last indefinitely. Uses 2 ea. AA batteries (not included).
Mike Lite (ML-20)
$62.50
MIKE LITE: (IR light). Has three IR LEDs. Because LEDs do not produce heat they are invisible to FLIR systems.
The IR works well with all goggles. For use where ambient light is not available. The three IR LEDs will emit IR light that the goggles
can see for 200' or more. LEDs last indefinitely. Uses 2 ea. AA batteries (not included).
Mike Lite (ML-23)
$61.90
MIKE LITE: 2ea. NVG compatible Bright Green LEDs and 1ea. NVG compatible White LED. Use Green when preserving
dark adaptation is desirable. Use White when seeing colors is necessary. Uses two AA batteries.
Fingerlight (FL-5)
$44.20
FINGERLIGHT: (NVG Green light). The standard issue military Fingerlite. Compatible with all night vision
goggles and devices. Preserves dark adaptation. Uses 2 ea. A76 alkaline batteries (included), or for extreme climates use One DL1/3N
Lithium battery. A generation -3- product. Can be worn on any finger of either hand using stretch Velcro. Has a Push ON - Push OFF
switch.
Fingerlight (FL-7)
$52.15
FINGERLIGHT: (Infrared (IR) light). Use to enhance ambient light for night vision operations. Light illuminates
150 feet or better using ANVIS. Uses 2 ea. A76 alkaline batteries (included), or for extreme climates use One DL1/3N Lithium battery.
A generation -3- product. Can be worn on any finger of either hand using stretch Velcro. Has a Push ON - Push OFF switch.
Fingerlight (FL-6)
$44.20
FINGERLIGHT: (Red light). Preserves dark adaptation. Not for use with NVG operations. Uses 2 ea. A76 alkaline
batteries (included), or for extreme climates use One DL1/3N Lithium battery. Can be worn on any finger of either hand using stretch
Velcro. Has a Push ON - Push OFF switch.